![]() ![]() The problem with these cards is when it costs four or five mana, so it’s unreliable. Murderous Cutĭestroying a creature for potentially one is very nice, but the fact that Murderous Cut competes with other delve cards for the same resource and is narrow in its effect reduces its playability. The fact that you can kill any non-green creature for cheap makes a good Doom Blade impression. ![]() Death Rattleĭeath Rattle is somewhat playable in low power Constructed formats. Dead Dropĭead Drop can be a blowout in Limited if your opponent has two or three medium-sized creatures. Just avoid exiling what you want to bring back. Gravedigger effects are always playable in Limited, and Sibsig Muckdraggers delivers. Sultai ScavengerĪ 3/3 flier for three or four mana in Limited usually makes the cut of most decks. Shambling AttendantsĪ 3/5 deathtouch is a big blocker, but Shambling Attendants isn’t the delve card you want to play in your Limited decks. In the rare cases that this costs one or two, it’s fine. Tasigur’s CrueltyĮvery set has the “discard two cards” effect in black, and Tasigur's Cruelty is overcosted by three. This much card advantage for such little cost deserves a ban in a lot of 60-card formats and still fine for 100-card formats. ![]() Treasure Cruise usually costs one or two mana, matching Ancestral Recall. How much does it cost to draw three mana? Usually five mana on a sorcery spell, or six on an instant. The only format that you can play Dig in these days is as a one-of in Vintage or Commander. It searches for your combo pieces, win conditions, or the answers you need to stabilize. Whenever you pay seven mana to flashback Memory Deluge, remember that Dig costs less and offers the same effect. How good is Dig Through Time? It provides card advantage and card selection, letting you choose two among seven options, all while costing two to four mana most. It’s not rare for it to be a 7/7+ flier for two mana. Murktide Regent wants lots of cheap spells to be delved and even works well in multiples. One of the best decks in Modern these days is Izzet Murktide, and its namesake card delivers. But if you have a full graveyard it’s a straight counterspell. At worst it’s a Syncopate for one mana more. Logic KnotĪs more and more decks were built to take advantage of self-milling and delve it became easier to slot in one or two Logic Knots. There are better versions of the effect in other formats. Temporal TrespassĪ Time Warp effect for cheap could be playable in the right decks, but Temporal Trespass never found a home in Standard. Set Adrift is a nice tempo/removal spell in blue for Limited. Will of the Naga is a fine tempo play that usually costs three or four mana in Limited. Rite of Undoing is a bounce effect with the upside of also returning your good ETB permanents. A deck usually has one set of cards with delve and that’s it, like four Gurmag Anglers or Murktide Regents.ĭelve has been printed on creatures, instants, and sorceries so far, but we could see it on other permanent types in the future. Since delve cards consume one resource (cards in your graveyard), they don’t work well together. After that Khans of Tarkir and Fate Reforged printed the bulk of the delve cards. The first set this mechanic appeared in was Future Sight in 2007, on Tombstalker, Logic Knot, and Death Rattle. One of them could be cast for while the other requires at least. Murderous Cut | Illustration by Yohann Schepaczĭelve is a mechanic that lets you exile a card in your graveyard to pay for of that spell’s cost.Ĭards that have only one colored pip in their mana cost, like Gurmag Angler, are generally better than cards that have two or more colored pips, like Tombstalker. Can I Delve Additional Cards in my Graveyard in Response to a Mana Leak-Type Counterspell?.Does Delve Affect the Mana Value of the Spell?. ![]()
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